stardew valley expanded wiki
Fixed an issue where the giant pumpkin at the Pelican Town graveyard during the Spirits Eve Festival would kill players in one hit. Added a new configuration to Grandpa's Farm called "Larger Bridge To Grandpas Shed". Copyright © 2023 Robin Scott. *Fixed an issue where Lance's marriage schedule sometimes glitched out. Fixed an issue where the Summit had different weather. Initial mahogany tree spawns adjacent to Grandpa's Shed on GF will no longer grow back if cut down. The most recent update of Custom NPC Fixes is required for Susan to function correctly. Fixed an issue where Shane's hen Charlie was referred to as a "he". -George, Evelyn, and Willy didn't show up at the Spirit's Eve festival. Armed with hand-me-down tools and a few coins, you set out to begin your new life. I'm going to visit this again later and add unique snow on the roads with its own custom tilesheet. Fixed an error where the player would get stuck on their horse/bike/tractor when entering the Immersive Farm 2 Remastered map via the bus stop. Fixed a bug where Lewis would walk through Willy at the SDV fair. *Fixed an issue where a glitched bench tile sometimes overlapped the player when sitting on the couch in the arcade. Several forage locations, such as the Lost Woods, have been fixed and work now. Fixed an issue where players couldn't unlock Sprite Spring if certain mods were installed. Fixed an issue where Sophia's special order crashed the game if started during winter. *Fixed an issue where Big Slimes could kill players in a single hit when playing with the harder monster configuration. I have tried going through multiple forum posts and even the official SDV Expanded Guide but I can't seem to figure out how to mod. Fixed a typo with the days required for the Joja berry machine to mature (24 > 25). on Grandpa's Farm, making it easier to start the questline. Fixed an issue where players playing on a different farm type with Grandpa's Farm installed couldn't trigger the shed questline. Fixed an issue where players clipped into the Wizard's bed. * Added a possible fix for Lance's marriage schedule from glitching out. The SBV header image has also been edited to reflect this. 10-05-2020: Farmhands can no longer trigger the Joja route map changes, must now be done by the host (so the changes reflect for all players). This is a massive overhaul to the dialogue! 10-20-2020: Added break up, divorced, and second chance dialogue to Claire. Added 10 heart dialogue for Victor and Olivia. Edited several low heart dialogue entries for Claire. Added my seasonal Starblue Valley touches to the SBV download folder! Redesigned sections of the summit, railroad, mountain, and town. Increased Sophia's special order money reward (12000g > 35000g). Fixed an issue where Olivia's "special schedule" could trigger if players were dating her. 09-29-2020: Changed 'Joja Cola' from trash to and artisan good once players have completed the Joja storyline. Added NPC Map Location tracking compatibility. Fixed typos in Penny's seven heart event. Redesigned areas in Marnie's house, Joja Mart, Saloon, and Pelican Town. Fixed an issue where farmhands couldn't access the adventurer guild. 10-19-2020: Fixed an issue where farm buildings couldn't be placed in a couple areas on IF2R (toggled configurations). Fixed the compatibility patch for the Magic mod. Added better shadowing to the center wood paneling on the First Slash guild building. Soil sometimes wasn't watered by sprinklers/rain and crops didn't grow correctly in Town East and Grandpa's Shed Greenhouse (fixed by Esca). Changed the image hosting site for all SVE graphics on the Nexus descriptions page. Greenhouse Tilesheets no longer have to be manually placed to change the greenhouse and recolors for IF2R. 10-18-2020: Fixed an issue where Sebastian was sitting in mid-air during his 6 heart event. Fixed an issue where Sophia's special schedule additions (after seeing her 8 heart) didn't work correctly. Crimson Badlands and the refurbished Community Center interior have received huge overhauls. Fixed some punctuation errors in a couple events. --------------------------------------------------------------------------------------------------------------------------. Apples no longer loves "Golden Ocean Flower". Fixed an issue where a tile in Andy's crop fields was walkable. Fixed an issue where players could start the farm expansion quest without playing on Grandpa's Farm. Removed an invisible barrier behind the repaired greenhouse on IF2R. Added new portraits and sprites for the Wizard. Added a new monster to the Crimson Badlands. Added a compatibility and modder resources section on the SVE descriptions page. Olivia's schedule has received several changes. Huge thanks to the Stardew Valley developers! This will prevent installation errors. 10-06-2020: Fixed an issue where Gunther clipped into Penny during her dynamic schedule with Sam. SVE tilesheets can now be targeted by other modders wishing to edit them. Fixed an issue where players could begin Andy's special order if his house wasn't yet refurbished. Intervention events weren't correctly patched. Fixed an issue where players couldn't catch fish from the More Fish mod. Added Victor and Sophia to the intervention events. Players can reach Grampleton Fields by walking east of Shearwater Bridge, taking the train, walking on the railroad, or warping from the Wizard's basement. Removed the Harvest Goddess compatibility patch. Fixed a glitched tree on the Flower Festival map. Lance will now be in the First Slash Guest room bed on Thursday mornings when married to the player. Fixed an issue where Morris' 8 heart event bugged out and looped. How to Install (& Play) Stardew Valley Expanded Mod - Screen Rant Fixed an issue where extra layers in Pelican Town and Grandpa's Farm weren't correctly drawn with time change patches. Fixed an issue where players couldn't access the Crimson Badlands if they already received Mr. Qi's challenge letter. -Crop phases didn't display correctly in Pelican Town. Marnie has received a new event, taking place in her small crop field during the summer when the weather is sunny. She is a marriage candidate! 09-19-2020: Fixed a bug where some players couldn't trigger Gunther's heart events. Fixed an issue where if playing on IF2R and using the sandbox configuration, Grandpa's refurbished Shed glitched several back layer tiles. Added i18n translation compatibility for all decorations, crops, weapons, fish, and objects added by SVE (JA folder). The location of these maps are east of Pelican Town. Adjusted the entrance staircase in the wizard's tower for compatibility with others mods. Fixed miscellaneous issues in several character events. Her mod requirement has been removed. He closes up shop two hours early on Monday to visit the ridge at Blue Moon Vineyard. IF2R will be disabled if Grandpa's Farm is installed. Fixed an issue where Lance's resort dialogue window instantly closed out. Fixed many various typos in location messages and dialogue. on rainy days. Added a new letter containing a fun decorative object players receive after earning 10,000,000g. Changed Demetrius' and Robin's Luau dialogues. !!!NOTICE!!! Removal of the mod from the mods directory is required for SVE to function. Added a new original soundtrack to the Crimson Badlands titled 'Crimson Sands'. Added location messages to the edge of Shearwater Bridge, notifying players they can install Grampleton Fields to continue exploring east of Stardew Valley. Fixed several issues with the Egg festival. Fixed a question fork bug in a Morris event. Added several SVE NPCs to the community center completion event. Remastered Susan's old 8 heart event to a 10 heart event. Fixed compatibility for the Stardew Valley Aquarium mod. Susan now visits Robin's shop every Sunday morning before going to Pierre's. This tree was preventing vision of the log and entrance to the secret woods, confusing players. Designed a new graphic and added a section for the new SVE fish, detailing all information. Some of these dialogues change as players befriend them. Extended a tile near the bridge on Grandpa's Farm, enabling players to place three sheds adjacent to each other. Moved the NPC Map Locations config to the SVE folder in preparation for character tracking in custom locations in V 1.0.8. Thursdays will contain a mix of these activities throughout the year. Fixed many dialogue inconsistencies, map tiling issues, and schedule bugs. Fixed an issue where the sand dollar and conch weren't affected by the botanist profession. Added another warp point east of blue moon vineyard to the beach, allowing players entering from the forest to walk all the way ---> without having to adjust their walking pattern. There's a lot of lore to discover. Fixed several Community Day formatting typos. Added Eemie's Recolor! 수정된 NPC 2.2. This is a configurable addition within the IF2R folder (default = false). Fixed a warping issue on the Town East map. Fixed an issue where players had trouble triggering Lance's 10 heart event. Added my seasonal touches to Eemie's recolor (snow on fences during winter, leaves on house roofs during fall, etc.). Fixed the view port and positioning in Alex's 7 heart event. Changed the Wizard's arctic shard dialogue if married to the player. Hot fixed several Grandpa's Farm and IF2R greenhouse bugs introduced in SVE 1.13.3. Added a new soundtrack: "Camilla's Tower". Fixed an issue where players couldn't trigger Kent's 10 heart event when meeting the required conditions. These events will be revisited in a future update with different narratives (completely new events). Fixed an issue where warp json data files were not correctly named, preventing players from easily overwriting CJB Cheats warps. Added an event that is randomly triggered on any farm map from 6:00AM ~ 8:00AM when it's sunny, after the player has played for at least 10 days. Willy sends a letter alerting the player when they meet the requirements. Fixed an issue where mushrooms and common forage would spawn at the tide pools on the beach. Added a "map unlocks" guide - located in the optional download. There's no effect if players have already completed them. 10-06-2020: Added movie theater and concession taste data for Claire. Increased serpent spawns in the Crimson Badlands void zone. Changed how SVE NPCs are loaded into festivals. Players can now toggle it off and still maintain the seasonal edits (snow on fences). Changed Claire's 'out of work' event requirement (4 hearts > 1 heart). Fixed an issue where Martin's 8 heart event froze the game. Fixed an issue where the traveling cart merchant appeared open on GF past 8pm. Maddie works as a lab assistant to Mr. Aguar at the Water Research Facility & Laboratory. Previous versions of Stardew Valley Expanded must be uninstalled completely. Players can now refill their watering can from the town fountain. Olivia will now give players a wilted bouquet if they chose the question fork to stop dating her (end dialogue gift). Added 14 new maps: 'GunthersRoom', 'ClaireHouse', 'Countryside_BusStop', 'Countryside_ClaireHouse', 'GrandpasShedOutside', 'GrandpasShedRuins', 'Town_Joja', 'Mountain_Joja', 'Railroad_Joja', 'Forest_Joja', 'Backwoods_Joja', ?? Added new music - three tracks from Octopath Traveler: 'Sunlands', 'Dark Cavern', and 'Primrose The Dancer'. Removed the "Vanilla Sandy Portraits" configuration (no longer needed). Fixed an issue where Abigail was covered by a bush when playing her flute at the mountain. Thinned out trees and bushes in forest west and cindersap forest, making traveling on horse and finding forage easier (only effective upon cutting down trees/starting a new save). Must be at 8 hearts. Players must now complete the Joja warehouse to unlock year-round seeds. Others will arrive on random days between years 1 and 4. Added 2 new consumables (sold at Harvey's clinic). Needs this for the Character Lance to be in your game. The following SVE items are no longer mentioned in casual conversation by NPCs: Golden Ocean Flower, Void Delight, Void Shard, Void Pebble, Swirl Stone, Void Soul, Void Eel, Void Root, Daggerfish, Undeadfish, Bonefish, Radioactive Bass, Monster Fruit, Slime Berry, Monster Mushroom, Rusty Blade. Fixed an issue where ??? [1] Similar to the Mines, the player advances through floors in the Skull Cavern by finding a ladder on each floor, either by mining rocks or defeating enemies. Fixed an issue where Marlon and Gunther sometimes faced the other way behind their counter. This was requested due to numerous lag issues players were experiencing. Stardew Valley players are arranging Green Day with flute blocks - Polygon Clint's schedule has been changed. Minecart in the IF2R farm cave is now functional. 10-21-2020: Fixed an issue where Andy didn't repair his home once the Joja warehouse was complete. 欢迎来到 星露谷物语 官方维基 我们目前有 1,564篇 关于由 ConcernedApe 开发的星露谷物语的词条。 关于 星露谷物语是一个牧场类的RPG游戏。 你继承了爷爷在星露谷的农场,但是你手头上只有最基础的农具和少许的金钱,你得靠此开始你的新生活。 你能把这片杂草丛生的田地变成一个繁荣的家园吗? 这很不容易,自从JOJA公司来到了小镇,以前的生活都变了。 社区中心,这个曾经是小镇最活跃的地方,如今却是破烂不堪。 但山谷里似乎充满了机会,只要你肯努力,就有可能把星露谷变得更繁荣。 配乐 Karmylla's Immersive Maps mod is no longer compatible with Stardew Valley Expanded. Fixed an issue where Lance's summer spouse area had a spriting error. Added shadows under the adventurer guild dock. Fixed a bug where the beach map was missing a map layer which caused mod compatibility issues. 's warp didn't appear for farmhands. 09-17-2020: Fixed a bug where Grandpa's Shed wouldn't get repaired upon quest completion. Radioactive Bass, Void Eel, and Butterfish pond colors will now change. Added compatibility for the Tailor Mouse_A JA Clothing Shop mod. Changed Sophia's gift tastes. Aurora Vineyard now displays vines in its overgrown state. -The trash bear disappeared Dusty from his doghouse (poor Dusty). Touched up Alesia's, Isaac's, and Scarlett's portraits. Added 20 new letters! Added seven new fish found at shearwater bridge, ocean, and ???. Designed new waterfall sprites and animations. Evelyn no longer mentions grandpa's real name in her 10 heart event. Fixed an issue where the minecart configuration on Immersive Farm 2 Remastered (IF2R) prevented players from placing buildings near the minecart cave. Nerfed dodge chances of Crimson Badlands monsters. Jas's and Vincent's intro sewer event in the forest has been changed to mention Marlon instead of Gunther possessing said key. Fixed an issue where the Wizard's spouse area was shifted up one tile. Removed three static trees on the Backwoods map. The event script will no longer be updated past SVE version 1.3. Fixed an issue where players got stuck in the Oasis building when using the desert totem. Fixed an issue where Robin told players incorrect battery pack amounts during end dialogue of Grandpa's Shed questline. Players obtained Sophia's trade secrets benefit upon marrying her. Fixed an issue where Lance didn't have end dialogue for his 10 heart event. Also added fairy dust to Sophia's "like" category. Completing the volcano dungeon is now a requirement to unlock the badlands instead of Qi's Skull Cavern challenge. Edited a couple stumps on IF2R that would glitch into other debris when you started a new farm. It's the perfect map to store a bunch of kegs as well. (this event doesn't trigger if players have already entered the theater once). Fixed an issue where a tree at the railroad exploded into 1,000 sap players could pick up (I wish I was kidding about this). Greenhouse tilesheets no longer have to be manually replaced. Fixed an issue where Scarlett would tend to Andy's crops during winter. Fixed an issue where Apples' became a roommate option upon seeing their 10 heart part 2 instead of part 3. Removed pre-placed sprinkler tiles in ???. 09-14-2020: Added barricades to the southern bridge during the new spirits eve festival (totally slipped past me). Fixed an issue where the Enchanted Grove farm warp point didn't patch on the original Immersive Farm 2 map. - Removed the "RemoveShed" configuration from IF2R. map patches. Shearwater bridge is now locked off until players reach level 8 fishing and have received a letter from Willy. Updated Andy's, Sophia's, and Susan's farming frame data. Fixed an issue where debris in rare instances prevented initial log spawns in front of Grandpa's Shed (no IF2R and Grandpa's Farm), allowing players early access to the questline. He commutes to the valley a couple days a week to work. Removed the random probability trigger on Marlon's event. She now works at Blue Moon Vineyard on Monday, Tuesday, Wednesday, and Thursday (except during winter). This event is triggered after the player has seen the Sprite Spring event. Simplified and streamlined Grampleton Fields installation. from Morris in their Joja route. Fixed an issue where one-time object spawns could reappear when updating SVE. Fixed an issue where Claire permanently stayed at home when married if players had the "Looking For Love" mod installed. Fixed an issue where the Void Eel's aquarium swimming pattern was "fish" instead of "eel". Added signs to Aurora Vineyard, Fairhaven Farm, and Emerald Farm. Shearwater Bridge is now the entrance to the town. Removed a couple static trees on the Mountain map due to requests. Players can now unlock it + other shortcuts via community upgrades through Robin (added in SDV 1.5). Fixed an issue where the JA translation file was missing ".name" entries. Fixed an issue where Morris offered players the farm land expansion on Grandpa's Farm even if players didn't become a Joja member. Added 4 new cooking recipes (sold by Marlon, Gus, Willy, and Bear). - Major file restructures within the IF2R [CP] and [TMX] folders. Fixed an issue where SVE host player questlines didn't reflect for farmhands. Fixed an issue where farm buildings on IF2R could clip into a cherry blossom tree in the animal pen area. The SVE custom tilesheet has been expanded with new furniture. They can be toggled off with a new configuration called "Remove_Minecart_System". 09-25-2020: Fixed a freeze in Morris' 4 heart event at Joja mart. Added "Harder Crafting" as a configurable addition (default = false). Fixed map tiling issues at the Highlands, Spirit's Eve maze, Shearwater Bridge, Grandpa's Shed, IF2R Farm Cave, Junimo Woods, Cindersap Forest, Morris' Property, and the Jenkin's Residence. Year 2+. Seasons Partners | Ridgeside Village Wiki | Fandom Pierre has received a new event, taking place in Pelican Town during fall. Changed several tiles/furnitures in the Jenkins' Residence. Added a backend vanilla woods map under the namespace "Custom_WoodsCompat", making it easier for other modders to add compatibility with character events taking place in the woods. Added five maps called "Enchanted Grove", "Castle Village Outpost", "Galdoran Void", ?? You’ve inherited your grandfather’s old farm plot in Stardew Valley. 9 new events have been added (5 for Victor, 4 for Olivia). Stardew Valley Expanded (SVE) is an extensive mod for Stardew Valley created by FlashShifter. Community Center and Joja Warehouse completion events are now skippable. The Grampleton Fields TMX folder is all there is to the installation and uninstallation of this massive sandbox map. *Increased Thistle sale price (80g > 120g). !If players are updating SVE from an old previous version, you MUST remove the [ALL] SVE folder from your mod directory!!! Dusty will now rotate portraits on different days when petting him. Stardew Valley is an open-ended country-life RPG! Andy has been added! Susan no longer occupies the same tile as Kent in the saloon and Leah at the summit. Expanded Preconditions Utility is now a required framework for Json Assets, which is a dependency for SVE. Fixed a hard crash players experienced when walking near the Joja mart. Added the "Mother Starfruit Tree" and "Starfruit Friends" to Junimo Woods if players took over Aurora Vineyard in the CC route. 개요 2. The HMTGF statue can now be found in Pelican Town. Added a new halloween maze that rotates every even year (2, 4, 6...). Buffed dagger damage and critical hit rate. Added cosplay portraits and sprites for Scarlett. Swapped the recipes Marlon and Krobus sells to the player. Players must now reach 2 hearts with Sophia before they can enter her bedroom. Edited Jas' 8 heart event dialogue. Fixed an issue where grass, debris, and trees could grow in SVE spouse areas. Removed zanderb14's original Immersive Farm 2 tilesheet references from IF2R. Added back the "blanket" to the Egg Festival plaza. Fixed an issue where The "Remove Objects From Grandpas Shed" configuration didn't correctly warp players if Grandpa's Farm or IF2R weren't installed. Due to the delay of the 1.5 release of Stardew Valley for mobile users, the most recent working version for mobile is 1.11.6. Fixed an issue where one of Pierre's joja day strings used Caroline's which produced gibberish in the dialogue box. Added night lights to the following buildings: bathhouse, Susan's, Sophia's, Marnie's, and Andy's. The path to Grandpa's Shed didn't properly patch if players had IF2R installed, but were playing on a different farm map. Removed some static flowers from the bus stop map due to requests. Blocked off the crop field on the Town East map until Entoarox updates Advanced Location Loader. Shadows from the roof are now properly displayed. Fixed a parsing bug in Clint's boulder removal event. JojaMart no longer sells seeds out of season. Resampled the "Atlantis" and "First Slash" soundtracks. Fixed an issue where Morris didn't offer players the option to purchase Aurora Vineyard if Grandpa's Farm was installed, but wasn't being played on. Implemented "no spawn" zones on all IF2R natural paths for easier debris management. Victor now mentions players as father/mother if married to Olivia. Detail similar to Sophia's house can be expected~. SVE wiki? : r/StardewValleyExpanded - Reddit Increased the SVE greenhouse interior's ambient light. Fixed an issue where Alesia had multiple character sprites in the Adventurer Guild. Fixed a bug where the Adventurer's Guild had black boxes. 10-19-2020: Fixed an issue where Emily's bird clipped into the wardrobe in her room. Added compatibility patches for the East Scarpe mod. It will now transport players directly to the mines, but not vice versa. Penny now says hello to her mother at the bus stop during her Monday marriage schedule. Changed the food buffs for Frog Legs and Void Sushi. Fixed an issue where the Jenkins' Residence color and the pathing around Clint's house were inconsistent on the world map. SVE has switched frameworks from Advanced Location Loader to PyTK and TMX Loader. Fixed an issue where Susan's Thursday schedule wasn't spaced out correctly. Fixed an issue where trees could grow very close to canopy trees on GF. Added a town shortcut near the IF2R shed. Added dynamic tokens to the SVE and IF2R content Jsons, simplifying the installation process, and making QoL changes. This is for preparation of the official SDV 1.4 release. Most daggers deal over double their original damage, making them a viable option over swords/hammers. Willy's schedule has been slightly changed. Changed Summit Reborn's file name so it overwrites during a drag and drop into the mod directory. Added one new map: "Deep Cave". Fixed artifact spawn rates at Blue Moon Vineyard. Equipado com ferramentas de segunda mão e algumas moedas, você irá começar sua nova vida. *Increased Winter Star Rose sale price (175g > 200g). Added a new graphic and section to the SVE decriptions page: "New NPCs". Sterling | East Scarp Wiki | Fandom Further adjusted the IF2R quarry spawn rates to be more balanced. Leah's schedule on Sundays has been changed. Buffed rare fish spawns at shearwater bridge. Overhauled Marlon's schedule. Added a new configuration for Grandpa's Farm called "Remove Grass Stretch". Further balanced Gunther's reward to players after donating 60 artifacts to the museum. Sterling is a valley-born young man recently coming back to Pelican Town after a disastrous streak in Zuzu City. Fixed an issue where players could walk out of bounds in town east. Fixed the "invisible bushes" bug players would sometimes experience during a season change in exterior SVE locations. Restored Olivia's day 10 schedule where she purchases wine from Sophia (used to be broken). Added three potion recipes sold by Castle Village characters and one food recipe sold by the bear. Changed and added many lines of dialogue. Allows easier grass creep management on all IF2R variants. 10-18-2020: Fixed an issue where a couple adventurers glitched the fireplace + carpet when patched into the guild building. The content folder has been removed, simplifying installation. Fixed Victor's dialogue during the Stardew Fair. Fixed an issue where Claire's 12 heart event froze the game if triggered on the moonlight jellies festival day. Added a 4, 6, and 8 heart event for Martin. He also visits the Adventurer's graveyard during fall. Fixed an issue where Gunther wasn't spawning correctly behind his counter. Fixed the forest crash issue many people were experiencing. Fixed a compatibility issue with the More Fish mod. Added 14 configurations for IF2R, giving players the ability to customize their farming experience. Added "Harder Building Construction" as a configurable addition (default = false). Fixed a bug where players couldn’t catch the founder fish. Reduced crafting requirements for the worm bin for the balanced crafting configuration. Certain forage will no longer spawn out of season (purple mushrooms, morels, etc). Added new potions, bought from adventurer vendors after meeting certain conditions. Nerfed the quarry on IF2R due to requests. Follow me for sneak peeks and updates. The onions no longer spawn in Andy's yard, dirt paths, or at the sewer gate (eww!). Changed Junimo portrait colors to be more vibrant and in-line with Stardew Valley's color palette. Added compatibility patches for several other mods. 09-19-2020: Fixed a bug where players could leave the map boundaries at the desert if using the smaller map configuration. Disabled Marlon's 8 heart and Kent's mature 10 heart events. Grandpa's Farm is also not available on mobile at this time. FightMeYouLilBitch • 4 yr. ago. Migrated crop phase patches and vanilla map loads to Content Patcher. Willy now visits Shearwater Bridge after closing his shop on Thursdays. Camilla's Kittyfish event now triggers at Pelican Town instead of Shearwater Bridge. Players can now use the 'RemoveFencesFromBackyard', 'RemovePetHouseFromBackyard', and 'RemoveFlowerbedFromBackyard' configurations if using the sandbox layout. With SMAPI 3.0, town.xnb is no longer required for SVE installation. no longer sells mixed seeds, fiber, spring onion, salmonberry, blackberry, spice berry, wild horseradish, leek, hazelnut, and crystal fruit. Fixed an issue where players couldn't shop at Pierre's stand during the joja route egg festival. Altered the tree shadow tiles in the south west corner of Cindersap Forest. This will allow me to make edits, fixes, additions, and updates to the town/interior maps. Altered the desert pillars to match canon. Added backend stuff in preparation for the new NPCs. Martin sold fall seeds during summer at JojaMart. These events have been added to the event guide word document (optional download). Fixed many i18n string and schedule typos. Fixed compatibility issues with several mods. Greenhouse has also reverted back to being "accessible" even though it isn't repaired. Linus now visits the summit on Monday and Tuesday during fall, and on Monday during winter. Fixed miscellaneous glitched tiles and strings in several maps. Updated the Manifests to stop spamming to update when there isn't an update and deleted a duplicate update key. Fixed an issue where giving Abigail or Caroline the ??? Fixed an issue where Lance displayed a partially invisible frame when getting kissed if seasonal cute villager outfits for SVE was installed. Added a unique letter design to the player's invitation in Claire's 14 heart event. Fixed an issue where spouse areas for SVE characters appeared before the wedding day. Traveling cart merchant portrait now shows at the night market. Adjusted the back of Olivia's overworld sprite (some players claimed she had "back boobs"). - - - - - - - - - - - - - - - - - - - - - - - - - -. Crafting most objects require different resources and more of them. Fixed an issue where Olivia clipped into the fireplace couch in Victor's 8 heart event. Fixed an issue where Morris was still tracked on the world map after being kicked out of town. This translates to summer 17th year 3. Fixed an issue where farmhands could trigger SVE quests, bugging progression for the host and other farmhands. Fixed an issue where Penny and several other NPCs routed through Blue Moon Vineyard, taking the long way to their destinations. Unlike The Mines, there is no elevator to save progress . It will be re-added once optimized. This also caused Claire to disappear during her idle animation at cashier stand 3. Fixed an issue where other mods re-skinning shadow brute monsters were invincible if players had seen Krobus' 10 heart event. 10-18-2020: Fixed an issue where the harder community center bundles configuration could be toggled on if players had installed the More New Fish mod. Added two new maps: Shearwater Bridge and Grampleton Fields. Karmylla now has the SVE Pelican Town map and town festival maps in her "SVE" download on her mod page. The primary content json has been split into many smaller parts. Fixed a glitch in Sophia's house where the player could walk outside the bathroom and into the void. Mayor Lewis will now mention crops take longer to grow in the town east crop field (end dialogue of the event). He does activities in his backyard after closing up shop for the day on Monday, Wednesday, and Thursday. You've inherited your grandfather's old farm plot in Stardew Valley.